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Animation looks wrong on an iPhone compared to Android
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4
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20
|
May 13, 2026
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Problem with playing animations and ChangeTransformOnClick in Quicklook
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5
|
34
|
April 30, 2026
|
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Couldn't enter AR mode
|
|
8
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19
|
April 25, 2026
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Vite error in dev server after upgrading
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9
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42
|
April 20, 2026
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Texture compression artefacts
|
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15
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22
|
April 26, 2026
|
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Md5-related errors after upgrade to NE 5.x
|
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3
|
14
|
April 13, 2026
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Black screen in Safari after returning from Needle Go AR session
|
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8
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28
|
April 22, 2026
|
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Problem Editor Sync
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4
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12
|
April 8, 2026
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iOS Needle Go / App Clip: double-tap fix
|
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8
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23
|
April 7, 2026
|
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Rapier3d physic bug
|
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21
|
50
|
April 16, 2026
|
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Load Font Error
|
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9
|
13
|
April 1, 2026
|
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Errors adding Needle package to Unity 2026
|
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3
|
15
|
March 30, 2026
|
|
Bug Could not resolve component reference
|
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4
|
17
|
March 28, 2026
|
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Camera Skybox lost when uploading to needle cloud
|
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6
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12
|
April 8, 2026
|
|
Gltf-build-pipeline 2.15.0+ regression
|
|
5
|
17
|
March 23, 2026
|
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4.16.0+ component generator regression
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31
|
39
|
March 23, 2026
|
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Focus rect regression
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3
|
16
|
March 16, 2026
|
|
Codegen bug with unity ui script
|
|
9
|
28
|
March 15, 2026
|
|
ContactShadows component not deserializing from GLB after upgrading to Needle Engine 4.12.4
|
|
8
|
21
|
March 12, 2026
|
|
EditorSync issues
|
|
8
|
53
|
March 11, 2026
|
|
How fix GLTF Lib Error?
|
|
5
|
33
|
March 3, 2026
|
|
AR scene resizes when keyboard appears
|
|
12
|
25
|
February 16, 2026
|
|
Camera Orbit Controls NaN in new scene
|
|
8
|
21
|
February 13, 2026
|
|
Crashing due to memory overrun?
|
|
3
|
11
|
February 13, 2026
|
|
JS Heap Memory full crash
|
|
11
|
39
|
February 13, 2026
|
|
Help fixing project - lost reference to scripts and web project
|
|
16
|
21
|
February 11, 2026
|
|
Three.js DevTools is preventing drag & drop
|
|
2
|
12
|
February 11, 2026
|
|
When launching the AR experience, the 3D content (Cube/Ship) failed to appear on Android devices
|
|
3
|
33
|
December 5, 2025
|
|
Login issues - cache for pro user login
|
|
7
|
46
|
November 18, 2025
|
|
Screen coords using shader graph out of bounds
|
|
11
|
50
|
October 21, 2025
|