13:01:21, server.info: Vite started with command "build" in D:\Unity_Projects\Dell_Bundle_2025_Set01_Server_NeedleUpdate\Library\Needle\Sample\node_modules\@needle-tools\engine\plugins\vite
13:01:21, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mreloade[39me[22me[32m]e[39m
e[2mBuild directory: diste[22m
13:01:21, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mdefinese[39me[22me[32m]e[39m
e[2mNeedle Engine Version: 6.0.0-alpha.6 Unity 2022.3.55f1, Needle Engine Integration @6.0.0-alpha.6e[22m
13:01:22, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32midentifiere[39me[22me[32m]e[39m
e[2mINFO: Fetching project identifier...e[22m
13:01:24, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32maliase[39me[22me[32m]e[39m
e[2mAdding resolve.alias: three → D:\Unity_Projects\Dell_Bundle_2025_Set01_Server_NeedleUpdate\Library\Needle\Sample\node_modules\threee[22m
13:01:24, server.log: e[2mAdding resolve.alias: three-mesh-bvh → D:\Unity_Projects\Dell_Bundle_2025_Set01_Server_NeedleUpdate\Library\Needle\Sample\node_modules\@needle-tools\engine\node_modules\three-mesh-bvhe[22m
13:01:24, server.log: e[2mAdding resolve.alias: postprocessing → D:\Unity_Projects\Dell_Bundle_2025_Set01_Server_NeedleUpdate\Library\Needle\Sample\node_modules\@needle-tools\engine\node_modules\postprocessinge[22m
13:01:24, server.log: e[2mAdding resolve.alias: @sparkjsdev/spark → D:\Unity_Projects\Dell_Bundle_2025_Set01_Server_NeedleUpdate\Library\Needle\Sample\node_modules\@needle-tools\engine\node_modules\@sparkjsdev\sparke[22m
13:01:24, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mdependenciese[39me[22me[32m]e[39m
e[2mAdding @sparkjsdev/spark to the optimizeDeps.exclude array to support workers.e[22m
13:01:25, server.log: e[2mthree-examples core dirs: controls, exporters, geometries, helpers, interactive, libs, lights, lines, loaders, objects, renderers, shaders, utils, webxre[22m
13:01:25, server.log: e[2mVite 8+ detectede[22m
13:01:27, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mlicensee[39me[22me[32m]e[39m
e[2mINFO: Fetching license...e[22m
e[2mINFO: Successfully received "PRO" licensee[22m
13:01:27, server.log: e[36mvite v8.3.3 e[32mbuilding client environment for production...e[36me[39m
13:01:27, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mcopy-filese[39me[22me[32m]e[39m
e[2mClearing target directory "dist/assets"e[22m
13:01:27, server.log: e[34mCopying assetse[39m: assets → dist/assets
13:01:27, server.log: e[2mInclude: include → dist/includee[22m
13:01:27, server.log: e[34mCopied filese[39m: 4, 244.01 kB
13:01:28, server.log: e[0me[32m[e[39me[32mneedle:e[39me[1me[32mdts-generatore[39me[22me[32m]e[39m
e[2mDiscovered 1 GLB(s):e[22m
e[2m D:\Unity_Projects\Dell_Bundle_2025_Set01_Server_NeedleUpdate\Library\Needle\Sample\assets\Splines.glbe[22m
13:01:28, server.log: e[2mregistered HTML completions in .vscode/settings.jsone[22m
13:01:28, server.log: e[2mup-to-date → .\node_modules\@needle-tools\engine\.needle\generated\needle-bindings.gen.d.tse[22m
13:01:28, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mmetae[39me[22me[32m]e[39m
e[1me[32m✨ Needle Engine version: 6.0.0-alpha.6 🌵e[39me[22m
13:01:28, server.log: e[0me[32m[e[39me[32mneedle:e[39me[1me[32masape[39me[22me[32m]e[39m
e[2mInsert glTF preload link: ./assets/Splines.glbe[22m
13:01:35, server.warn: e[33m[plugin rolldown:vite-resolve] Module "node:module" has been externalized for browser compatibility, imported by "D:/Unity_Projects/Dell_Bundle_2025_Set01_Server_NeedleUpdate/Library/Needle/Sample/node_modules/@needle-tools/engine/node_modules/@needle-tools/materialx/bin/JsMaterialXGenShader.js". See https://vite.dev/guide/troubleshooting.html#module-externalized-for-browser-compatibility for more details.e[39m
13:01:35, server.log: e[0me[32m[e[39me[32mneedle:e[39me[1me[32mpeerjse[39me[22me[32m]e[39m
Fixed WebRTC assignment
13:01:35, server.warn: e[33me[33m[PLUGIN_TIMINGS] e[0mJavaScript callbacks ran for 10ms of this 3.5s build (0%).
1 callback is listed without a time. Its calls overlapped, so the time inside one call includes work from other calls. To find its cost, profile the build with `node --cpu-prof`:
- plugin vite:asset-import-meta-url transform (2 calls)
See https://rolldown.rs/reference/InputOptions.checks#bundlertimings for more details.
e[39m
13:01:36, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mbuildpipelinee[39me[22me[32m]e[39m
e[2mWaiting for output directory to be created... (D:\Unity_Projects\Dell_Bundle_2025_Set01_Server_NeedleUpdate\Library\Needle\Sample\dist/assets)e[22m
13:01:36, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mappe[39me[22me[32m]e[39m
Created needle-app.js
13:01:37, server.log: e[2mdist/e[0me[32mindex.html e[0me[1;2m 6.05 kBe[0me[2m │ gzip: 2.46 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mfavicon.DtN_Fmav.ico e[0me[1;2m 15.08 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mbasis_transcoder.CemMcPHL.js e[0me[1;2m 57.54 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mbasis_transcoder-CemMcPHL.js e[0me[1;2m 57.54 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mdraco_wasm_wrapper.BATRafeg.js e[0me[1;2m 58.57 kBe[0m
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e[2mdist/e[0me[2massets/e[0me[32mgenerateMeshBVH.worker-w4Au4WkA.js e[0me[1;2m 164.82 kBe[0m
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e[2mdist/e[0me[2massets/e[0me[32mdraco_decoder-Z1_iN-Ht.wasm e[0me[1;2m 192.42 kBe[0me[2m │ gzip: 64.11 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mSplines.glb e[0me[1;2m 209.61 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mdraco_decoder.C32yEggz.wasm e[0me[1;2m 285.74 kBe[0me[2m │ gzip: 89.66 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mdraco_decoder-C32yEggz.wasm e[0me[1;2m 285.74 kBe[0me[2m │ gzip: 89.66 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mgltf-progressive.worker-BeuORk6n.js e[0me[1;2m 328.56 kBe[0m
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e[2mdist/e[0me[2massets/e[0me[32mbasis_transcoder-VXdx5NbI.wasm e[0me[1;2m 527.33 kBe[0me[2m │ gzip: 248.94 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mdraco_decoder.CxNjIkpp.js e[0me[1;2m 719.44 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mdraco_decoder-CxNjIkpp.js e[0me[1;2m 719.44 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mJsMaterialXCore.N9PhV8rN.wasm e[0me[1;2m1,156.51 kBe[0me[2m │ gzip: 296.07 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mJsMaterialXGenShader.data.Bh2un-82.txt e[0me[1;2m1,481.72 kBe[0me[2m │ gzip: 152.68 kBe[0m
e[2mdist/e[0me[2massets/e[0me[32mJsMaterialXGenShader.2LPW2QoU.wasm e[0me[1;2m2,259.52 kBe[0me[2m │ gzip: 562.89 kBe[0m
e[2mdist/e[0me[2massets/e[0me[35mindex.CDqCKyLd.css e[0me[1;2m 0.12 kBe[0me[2m │ gzip: 0.12 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mregister_types.BvRk9kiK.js e[0me[1;2m 0.00 kBe[0me[2m │ gzip: 0.02 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36m__vite-browser-external.DFxRKuX_.js e[0me[1;2m 0.10 kBe[0me[2m │ gzip: 0.11 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mthree-examples.extras@0.185.2-alpha.1.js e[0me[1;2m 0.69 kBe[0me[2m │ gzip: 0.40 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mrolldown-runtime.hePW80VL.js e[0me[1;2m 0.71 kBe[0me[2m │ gzip: 0.42 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mindex-r8YvMsnJ.js e[0me[1;2m 1.80 kBe[0me[2m │ gzip: 0.96 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine.CZKmDI_j.js e[0me[1;2m 8.80 kBe[0me[2m │ gzip: 2.13 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine.B-mQErjh.js e[0me[1;2m 8.83 kBe[0me[2m │ gzip: 3.00 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine.extras.B3feuWay.js e[0me[1;2m 42.32 kBe[0me[2m │ gzip: 11.09 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mgltf-progressive.C4Zd4Yqm.js e[0me[1;2m 46.83 kBe[0me[2m │ gzip: 15.85 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mthree-mesh-bvh.DOQLNyfd.js e[0me[1;2m 54.78 kBe[0me[2m │ gzip: 17.94 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine-particles.BHe6swz-.js e[0me[1;2m 57.25 kBe[0me[2m │ gzip: 15.41 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mscroll-timeline.B4YuHiCI.js e[0me[1;2m 58.74 kBe[0me[2m │ gzip: 16.51 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mthree-mesh-ui.BJrQKkfA.js e[0me[1;2m 113.01 kBe[0me[2m │ gzip: 26.86 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mpeerjs.B4e7CxHM.js e[0me[1;2m 139.78 kBe[0me[2m │ gzip: 35.91 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mthree-quarks.BJWha80a.js e[0me[1;2m 148.18 kBe[0me[2m │ gzip: 33.95 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine@6.0.0-alpha.6.js e[0me[1;2m 152.26 kBe[0me[2m │ gzip: 47.82 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mpostprocessing.ao.Bws5NwB_.js e[0me[1;2m 163.06 kBe[0me[2m │ gzip: 78.13 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mmaterialx.DOO84wab.js e[0me[1;2m 169.86 kBe[0me[2m │ gzip: 50.63 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine.extras.BhbC5mXB.js e[0me[1;2m 285.06 kBe[0me[2m │ gzip: 78.92 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mpostprocessing.BWLRAnkt.js e[0me[1;2m 320.59 kBe[0me[2m │ gzip: 112.13 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine-webxr.DFKrqLcl.js e[0me[1;2m 334.65 kBe[0me[2m │ gzip: 96.32 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mthree-examples@0.185.2-alpha.1.js e[0me[1;2m 421.26 kBe[0me[2m │ gzip: 139.53 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mneedle-engine-ui.CqDN5FiT.js e[0me[33;1m 617.97 kBe[0me[2m │ gzip: 179.25 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mthree@0.185.2-alpha.1.js e[0me[33;1m1,480.30 kBe[0me[2m │ gzip: 392.09 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mrapier3d.D1bjTeGB.js e[0me[33;1m2,236.82 kBe[0me[2m │ gzip: 842.29 kBe[0m
e[2mdist/e[0me[2massets/e[0me[36mspark.CZ3QhtX7.js e[0me[33;1m4,821.65 kBe[0me[2m │ gzip: 1,736.26 kBe[0m
13:01:37, server.log: e[32m✓ built in 9.39se[39m
13:01:37, server.warn: e[33m[plugin builtin:vite-reporter] e[33;1m
(!) Some chunks are larger than 500 kB after minification. Consider:
- Using dynamic import() to code-split the application
- Use build.rolldownOptions.output.codeSplitting to improve chunking: https://rolldown.rs/reference/OutputOptions.codeSplitting
- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.e[0me[39m
13:01:37, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mcopy-filese[39me[22me[32m]e[39m
e[34mCopying assetse[39m: assets → dist/assets
13:01:37, server.log: e[2mInclude: include → dist/includee[22m
13:01:37, server.log: e[34mCopied filese[39m: 3, 39.30 kB
13:01:37, server.log: ✨ Happy creating! 🌵
13:01:37, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mbuildpipelinee[39me[22me[32m]e[39m
e[34mFiles to processe[39m: 2 in dist/assets, 220.71 kB
13:01:39, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mlicensee[39me[22me[32m]e[39m
e[2mINFO: Fetching license...e[22m
e[2mINFO: Successfully received "BASIC" licensee[22m
13:01:39, server.log: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mbuildpipelinee[39me[22me[32m]e[39m
e[2mRunning compression locally using version '4'e[22m
13:01:40, server.log: npm error code ETARGET
13:01:40, server.log: npm error notarget No matching version found for @needle-tools/gltf-build-pipeline@4.
13:01:40, server.log: npm error notarget In most cases you or one of your dependencies are requesting
13:01:40, server.log: npm error notarget a package version that doesn't exist.
13:01:40, server.log: npm error A complete log of this run can be found in: C:\Users\GOD\AppData\Local\npm-cache\_logs\2026-10-08T07_31_39_839Z-debug-0.log
13:01:40, server.log: e[2mProcess failed with exit code 1e[22m
13:01:40, server.error: e[0me[32m[e[39me[32mneedle-e[39me[1me[32mbuildpipelinee[39me[22me[32m]e[39m
e[31m- Build pipeline task did not succeed.e[39m
13:01:40, server.error: e[31merror during build:
Error: [needle-buildpipeline] - Build pipeline failed. Please check the logs above for more information.
at file:///D:/Unity_Projects/Dell_Bundle_2025_Set01_Server_NeedleUpdate/Library/Needle/Sample/node_modules/@needle-tools/engine/plugins/vite/build-pipeline.js:307:35
at <anonymous>
at process.processTicksAndRejections (node:internal/process/task_queues:105:5)
at async plugin (file:///D:/Unity_Projects/Dell_Bundle_2025_Set01_Server_NeedleUpdate/Library/Needle/Sample/node_modules/rolldown/dist/shared/bindingify-input-options-DCTviPFW.mjs:1910:3)
at async plugin.<computed> (file:///D:/Unity_Projects/Dell_Bundle_2025_Set01_Server_NeedleUpdate/Library/Needle/Sample/node_modules/rolldown/dist/shared/bindingify-input-options-DCTviPFW.mjs:2316:12) {
code: 'PLUGIN_ERROR',
plugin: 'needle:buildpipeline',
hook: 'closeBundle'
}e[39m