Hello !
I’m in training to use ShaderGraph, I try simple things but I have a little problem : My Shader works fine on unity but is not animated on the Web.
I use Unlit Shader Graph as it’s requested, with the label “ExportShader” and the shader is exported but not animated by the “Time” Node
Original Post on Discord
by user 224464722878005248
marcel
(marwi)
November 19, 2022, 12:00am
2
Which pipeline are you using?
marcel
(marwi)
November 19, 2022, 12:00am
3
And which Unity version + (if any) URP version
I didn’t install any Pipeline
I’m on the version 2021.3.11f1
by user 224464722878005248
I think I missed the URL package
by user 224464722878005248
I installed the URP 12.1.7
by user 224464722878005248
Same problem
by user 224464722878005248
marcel
(marwi)
November 19, 2022, 12:00am
8
You installed it and switched the pipeline?
I try, but I have this :
by user 224464722878005248
And I don’t know why, I can’t drag my URP Asset in my Quality > Render Pipeline Asset
by user 224464722878005248
Same here :
by user 224464722878005248
by user 224464722878005248
Do you have a Scene Render Pipeline script in your scene by chance? That could be one reason why it resets. But should still be able to drag the URP asset in there
Hi
by user 224464722878005248
I add it but I can’t drag it in my script
by user 224464722878005248
I don’t know why
by user 224464722878005248
by user 224464722878005248
Do there is a problem with my URP ?
by user 224464722878005248
marcel
(marwi)
November 21, 2022, 12:00am
19
Its not the correct type - you try to assign a RenderPipelineGlobalSettings object to a RenderPipelineAsset field
marcel
(marwi)
November 21, 2022, 12:00am
20
You can create it using the Create/Rendering (or so) submenu when context clicking in the project window