ShaderGraph Time is not working?

Hello !

I’m in training to use ShaderGraph, I try simple things but I have a little problem : My Shader works fine on unity but is not animated on the Web.

I use Unlit Shader Graph as it’s requested, with the label “ExportShader” and the shader is exported but not animated by the “Time” Node


Original Post on Discord

by user 224464722878005248

Which pipeline are you using?

And which Unity version + (if any) URP version

I didn’t install any Pipeline
I’m on the version 2021.3.11f1

by user 224464722878005248

I think I missed the URL package

by user 224464722878005248

I installed the URP 12.1.7

by user 224464722878005248

Same problem

by user 224464722878005248

You installed it and switched the pipeline?

I try, but I have this :

by user 224464722878005248

And I don’t know why, I can’t drag my URP Asset in my Quality > Render Pipeline Asset

by user 224464722878005248

Same here :

by user 224464722878005248

by user 224464722878005248

Do you have a Scene Render Pipeline script in your scene by chance? That could be one reason why it resets. But should still be able to drag the URP asset in there

Hi

by user 224464722878005248

I add it but I can’t drag it in my script

by user 224464722878005248

I don’t know why

by user 224464722878005248

image.png

by user 224464722878005248

Do there is a problem with my URP ?

by user 224464722878005248

Its not the correct type - you try to assign a RenderPipelineGlobalSettings object to a RenderPipelineAsset field

You can create it using the Create/Rendering (or so) submenu when context clicking in the project window