What custom shader graphs should work?

Trying out a very simple shader graph, it just renders blue (see screenshot). Same kinda material just using URP - Lit without a shader graph works fine

Original Post on Discord

by user 103054507105067008

Lit shaders are currently not supported if that’s what you’re trying. Have you checked the browser console? You could also have a look at the sample shaders :slightly_smiling_face:

I’m just making a water material where I animate the normals with time, might do via scripting, is there a sample relevant to water?

by user 103054507105067008

I think it would be cool to have a video tutorial to show exactly what things work and what not, i tried to do a simple shader like that one (unlit), but it does not work, so i feel like eighter I’m doing something wrong or the feature itself is still unpolished, idk.

by user 368204675922657280