Lit Shader Export

The Documentations states it’s experimental and only some modes are working. I’m struggling to get only one mode working. Even a complete out of the box shadergraph with URP/Lit is just black on export. Is there further documentation somewhere on what’s working and what’s not?
I want to make a simple water shader with scrolling normal maps and a little bit of specular.

Original Post on Discord

by user 334342083445784576

hey Podden, in the current state Lit shaders are really a no go. (black on export) what I have been doing is creating Unlit shaders and then implementing my own “ilumination” in then by inputting a Vector3 thats suppose to be the sunlight direction. Then we do what we need with the shader and implement some basic light calculations

there are some example of how to do that in youtube.

by user 326444095130042368

(the light calculation I mean)

by user 326444095130042368