what could be a reason for this shader not working?
by user 546555823451668481
what could be a reason for this shader not working?
by user 546555823451668481
Did you add an ExportShader asset label to the shader?
yes
by user 546555823451668481
How does the shader look in Unity?
Which RP are you using?
Are you accessing lighting information in the shader?
This is a Lit shader, right?
How to know if its a lit shader? Its not using specular, matcap etc
by user 546555823451668481
If something reacts to lights in your scene it’s called a lit shader. You can check if you rotate a directional light and the surface changes
okay thanks’
by user 546555823451668481
and the gltf shader doesnot work in urp
by user 546555823451668481
Which gltf shader doesnt work? We use PBRGraph in all our projects (most are using URP)
gltf pbr metallic roughness or specullar
by user 546555823451668481
both not working in urp
by user 546555823451668481
same for pbr graph, it looks dark
by user 546555823451668481
What does „it looks dark“ mean? Can you post a screenshot?
Could it be that you have switched to such a shader but so left the ExportShader tag on the asset?
These shaders definitely work in urp, many people use them. Need a bit more context to help you please
created a new scene only to test and with everything unchanged it looks like this
by user 546555823451668481