ShaderGraph Time is not working?

I can create a “decal projector” by right clicking on the project => rendering
Is it this ?

by user 224464722878005248

by user 224464722878005248

You want URP Asset with Universal Renderer

by user 224464722878005248

Pink :confused:

by user 224464722878005248

Yup - if you created all your materials in builtin you ned to update them to URP

There’s a menu item for it which you can try.

Are you using source control (like git) ?

this is in “Edit/…”

Oh, found

by user 224464722878005248

by user 224464722878005248

I need to update all of my materials

by user 224464722878005248

by user 224464722878005248

No material at all ^^’

by user 224464722878005248

by user 224464722878005248

Did I need to create an issue ?

by user 224464722878005248

If you can yes, please make a new scene with just the shader and one object with your material (it should work in Unity of course :slightly_smiling_face: )

Okay I will try it

by user 224464722878005248

Ok, you know what ? I’m dumb :grin:

It was only because my ExportShader Tag disappear after converting material ^-^
So SORRY for bothering you

It works fine

by user 224464722878005248