Can we override texture compression per-texture?
by user 103054507105067008
Can we override texture compression per-texture?
by user 103054507105067008
Not yet. What do you have in mind?
On the left the ktx compressed texture crunches up the text quality, wondered if we could override it
by user 103054507105067008
Or even just set a higher compression quality
by user 103054507105067008
That looks like more than just etc1s compression, also looks like lower res? not sure
Trying a higher resolution source texture for the time being, selective compression or compression settings per texture would be a life saver though
by user 103054507105067008
It’s planned
An example of more issues we are hitting, this is a 2048x2048 sprite exported with Needle, the black has alpha around it, running at 1920x1080 looks bad. Obviously at 4k it is crisper, might be more of a mesh-ui issue but compression settings could ease this
by user 103054507105067008
We had to do a development build instead of a production build to get around this, admittedly the build is huge but it is for a local server running at an exhibition, when we launch on the client’s website I’ll have to find a better way around it
by user 103054507105067008
You mean this little circle with X alone is a 2048x2048 sprite?
Usually you should aim to display UI graphics at approx. the resolution they are designed in, not at 40x minification - that leads to issues same as exzessive magnification