Hi, I have terrible image quality for all textures in build, vs when started local from unity. I spent hours trying to configure textures, nothing seems to have any effect. Can you please help ? I canāt make the customer satisfied Here are images of build vs local and texture settings. Which compression type and or setting gets me the 1 to 1 result of the image ?
When you make production builds images (and meshes) in the glb get compressed which is usually great for filesize and āregularā textures but in your case with vector graphics that compression doesnt work well - we will allow setting compression settings from Unity in a future update (to e.g. exclude certain images from being compressed or better controlling which compression is being applied) but right now thatās not fully available yet
Agreed, etc1s doesnāt look good on those images
Iāll make sure we have a similar type of image in our test scenes when we implement per-texture compression
Also worth noting that itās a good idea to set the import compression in Unityās texture importer to āNo compressionā to avoid double compression in our pipeline (weāre looking at streamlining this more)
Compression options would be huge, on my first Needle project, the client wanted some images changed quite close to the deadline and I had to deliver a dev build instead because we couldnāt achieve the desired look while using compression in Production builds