Hi, I have terrible image quality for all textures in build, vs when started local from unity. I spent hours trying to configure textures, nothing seems to have any effect. Can you please help ? I canāt make the customer satisfied
Here are images of build vs local and texture settings. Which compression type and or setting gets me the 1 to 1 result of the image ?


Original Post on Discord
by user 606919514772340737
oh, and Iam using quads with unlit material
by user 606919514772340737
Are you making production builds? Have you tried making a dev build?
yes Iam making production builds, didnāt tried dev build. gonna do it now.
by user 606919514772340737
ohā¦ok dev build fixes it. thanks 
by user 606919514772340737
When you make production builds images (and meshes) in the glb get compressed which is usually great for filesize and āregularā textures but in your case with vector graphics that compression doesnt work well - we will allow setting compression settings from Unity in a future update (to e.g. exclude certain images from being compressed or better controlling which compression is being applied) but right now thatās not fully available yet
thanks for the clarification. I guess Iāll be fine with dev build 
by user 606919514772340737
Agreed, etc1s doesnāt look good on those images 
Iāll make sure we have a similar type of image in our test scenes when we implement per-texture compression
Also worth noting that itās a good idea to set the import compression in Unityās texture importer to āNo compressionā to avoid double compression in our pipeline (weāre looking at streamlining this more)
Compression options would be huge, on my first Needle project, the client wanted some images changed quite close to the deadline and I had to deliver a dev build instead because we couldnāt achieve the desired look while using compression in Production builds
by user 103054507105067008