Hi. Quality of textures and the colors are totally different when run from unity on local server vs. when I build the project and deploy on a website. I am using image under canvas. For testing purposes I tried 10 different formats for my images (no change whatsoever and the problems are the same for all of them). On local server the quality is good and colors are correct. See images
So for production builds we’re using etc1s compression, which can change colors, but not to that extent (a few %, similar to JPEG or compressed WebP).
Would you mind sending that project via
Needle Engine > Bug Report > Zip Scene?
ok thanks this workaround is fine for my background image, but I have same problem for images for UI buttons, and Iam not sure if I can use regular quads there. Hope you guys fix this soon. Anyway thanks again
You need to have a ObjectRaycaster in the hierarchy above your quad (in a UI context that’s handled by the GraphicsRaycaster component but in a regular scene you need to mark the parts of the hierarchy yourself that you want to use raycasting with for getting the IPointerEnter etc events called)