My cubemap is black on dev build

I tried with normal and equirect version of the skybox
image.png

by user 241452911240937472

And all texture are setup like this

by user 241452911240937472

all looks fine and same import settings work for me (on this little LDR .jpg)

Just out of curiosity, could you try it with it?

With same parameters as my skybox, it don’t work :confused:

by user 241452911240937472

Might it be a URP settings related issue :thinking:

by user 241452911240937472

Hm, then that’s something more complicated :confused:

Don’t forget to update to the latest version of the Needle Exporter package (there was a new release today)

I found the problem, almost, it’s with the Main Camera added to a scene on the setup : Needle Engine => Set up Scene, i dont know exactly what’s wrong with the camera, but changing to a basic Unity Camera fix the issue with the black skybox :person_shrugging:

by user 241452911240937472

Out of curiosity, what was the culling mask on the broken camera?
image.png

Everything yup

by user 241452911240937472

Hm, practically the only visible difference seems to be the NEAR and FAR clipping planes (needle: 0.01 ↔ 100), but i couldn’t reproduce the black skybox on the lower values like 100. It all worked :confused:

Mmmmh i deactivate the “Diplopie to Camera” component, and in Game view it seem to work, was black before in Game view, like in build

by user 241452911240937472

I don’t know what it is supposed to do

by user 241452911240937472

Huh, it being black in the game view was definitely a bad sign that something’s up.

“Diplopie to Camera”, can’t even google that :smile: out of curiosity, what asset is it from? Or how did you get to it?

It’s from Needle, it’s one among multiple components that being attached to the Camera when we Set up Scene from Needle Engine => Set up Scene

by user 241452911240937472

This is how my camera looks like if i do that.

Do you have that component there consistently?
image.png

Yup, i tried in multiple scene and always have it
image.png

by user 241452911240937472

ah, it’s an VR setup?

I guess it automatically setup depending on if the project is VR or not

by user 241452911240937472

I think the setup just moves the camera in the GltfObject hierarchy but the TrackedPoseDriver etc doesnt do anything at runtime. Can you try the same with just the Minimal scene template and your skybox?