I tried with normal and equirect version of the skybox
by user 241452911240937472
Just out of curiosity, could you try it with it?
With same parameters as my skybox, it donāt work
by user 241452911240937472
Might it be a URP settings related issue
by user 241452911240937472
Hm, then thatās something more complicated
Donāt forget to update to the latest version of the Needle Exporter package (there was a new release today)
I found the problem, almost, itās with the Main Camera added to a scene on the setup : Needle Engine => Set up Scene, i dont know exactly whatās wrong with the camera, but changing to a basic Unity Camera fix the issue with the black skybox
by user 241452911240937472
Out of curiosity, what was the culling mask on the broken camera?
Everything yup
by user 241452911240937472
Hm, practically the only visible difference seems to be the NEAR and FAR clipping planes (needle: 0.01 ā 100), but i couldnāt reproduce the black skybox on the lower values like 100. It all worked
Mmmmh i deactivate the āDiplopie to Cameraā component, and in Game view it seem to work, was black before in Game view, like in build
by user 241452911240937472
I donāt know what it is supposed to do
by user 241452911240937472
Huh, it being black in the game view was definitely a bad sign that somethingās up.
āDiplopie to Cameraā, canāt even google that out of curiosity, what asset is it from? Or how did you get to it?
Itās from Needle, itās one among multiple components that being attached to the Camera when we Set up Scene from Needle Engine => Set up Scene
by user 241452911240937472
This is how my camera looks like if i do that.
Do you have that component there consistently?
ah, itās an VR setup?
I guess it automatically setup depending on if the project is VR or not
by user 241452911240937472
I think the setup just moves the camera in the GltfObject hierarchy but the TrackedPoseDriver etc doesnt do anything at runtime. Can you try the same with just the Minimal scene template and your skybox?