Hi, after checking the discord and the documentation, i can’t find why my cubemap is black in dev build
I think my settings are okay, did i miss something ?
by user 241452911240937472
Hi, after checking the discord and the documentation, i can’t find why my cubemap is black in dev build
I think my settings are okay, did i miss something ?
by user 241452911240937472
Can you check if your Camera’s clear flags are set to skybox?
And if you get any error on export in Unity?
Also double check if your Gltf Object has the “Embed Skybox” enabled.
It’s already checked too
by user 241452911240937472
What shader do you use on the skybox material?
Skybox/Cubemap
by user 241452911240937472
by user 241452911240937472
In this screenshot the preview for the skybox is also black. Are you sure this is correctly set up and you don’t have another e.g. “Skybox” component in the scene somewhere that overrides this material?
If you have this component: somewhere in your scene please remove it - we don’t support that skybox override component right now
Yes sorry, that’s from a previous test, where i try setting the convolution type of the cubemap to diffuse, i tried with none, diffuse, and specular ahah
by user 241452911240937472
No Skybox override in the scene
by user 241452911240937472
Ok! No need to set the convolution type btw, just leave it at the same as in Unity
Can you make a new scene from the Minimal Needle template and check if the same happens there in your project?
Also what Unity version + URP version are you using?
URP version 12.1.8 and Unity 2021.3.15
by user 241452911240937472
Are you sure there’s nothing in the console?
The issue seem to be from the skybox I use, using the Minimal Needle template, i build as is and the default skybox work, but if i put my skybox, it turn black
by user 241452911240937472
Could you screenshot the skybox texture import settings?