Hey, my fake shadow plane has a different texture in PROD build.
In unity and DEV build i have the correct visual:
But in PROD it chooses to use another texture from a “random” object. (Perhaps last compressed texture is reused? That’s my theory, lower i’ll show the log)
The white texture is a texture used for the grid, so it’s a texture which ends up in the build regardless. But it seems to be assigned to the shadow plane, where the shadow should be.
Hey which version are you currently using?
Are you using the texture on a normal material (as in a plane mesh with your shadow material) or assigning the texture or material via a script?
Regarding the screenshot: skybox is only skipping toktx compression and when building for production we run some code that handles our extensions - I suspect there’s a bug that causes the texture for skybox to be inserted in a wrong array bucket actually this is what’s currently in the process of being updated (and therefore completely re-written) but its not ready yet.
Can you try if it happens too if you JUST export the ground plane and your shadow plane?
Do you think you could send me the project? Your timing is good - my plan was to get the update of this gltf extension handling through this weekend so I could use the bug you have right now for testing too