At least thats the plan
You can package a zip with the necessary assets via Help/NeedleEngine/Zip Project
Cool i’ll send it to you in about 30 minutes
thank you
The grid texture? Left is web in prod and right is in editor/dev build?
Left: Prod
Right: Dev
sorry, for swapping it.
Don’t mind the note with the color. Doesn’t matter. ||i’ve touched the material and changed the tint ||
Ok going to debug later
Ok first findings:
-
the custom shader references lightmaps which dont exist in your scene so that’s why the 4x4 white texture is generated and exported
-
I think when I remove the custom shader and reference the grid material with a normal material it should work since the bug is most likely introduced by wrong texture-shuffling caused by the use of the json pointers (
textures/1
). Will test that now
Yep so without a custom shader the shadow is correctly assigned (screenshot is a production build). Going to further debug it with the custom shader now
Ah, interesting.
Didn’t expect that Unlit shader / material would auto-include lightmaps But indeed these are force included in to the material
heyyyyyyy (prod build)
Need to test more to cover other cases first tho - e.g. I think animation pointers dont work yet with the new transformer
awesome hope that this isn’t just an edgecase for me but that it helps the overall framework’s integrity
Nope its not dont worry - this is something that was on my agenda anyways
Hey can you test again with the latest version?
Ok, I’ll get to it around this evening