Different texture on a model in DEV and PROD builds

At least thats the plan

You can package a zip with the necessary assets via Help/NeedleEngine/Zip Project

Cool :+1: i’ll send it to you in about 30 minutes

thank you

It changed color now :angry: Now the texture is black from being white

The grid texture? Left is web in prod and right is in editor/dev build?

Left: Prod
Right: Dev

sorry, for swapping it.

Don’t mind the note with the color. Doesn’t matter. ||i’ve touched the material and changed the tint :bulb: ||

Ok :slightly_smiling_face: going to debug later :crossed_fingers:

Ok first findings:

  1. the custom shader references lightmaps which dont exist in your scene so that’s why the 4x4 white texture is generated and exported

  2. I think when I remove the custom shader and reference the grid material with a normal material it should work since the bug is most likely introduced by wrong texture-shuffling caused by the use of the json pointers (textures/1). Will test that now
    unknown.png

Yep so without a custom shader the shadow is correctly assigned (screenshot is a production build). Going to further debug it with the custom shader now

Ah, interesting.

Didn’t expect that Unlit shader / material would auto-include lightmaps But indeed these are force included in to the material
unknown.png

heyyyyyyy :slightly_smiling_face: (prod build)
20221001-210443_Mercedes-Benz_G_-_Google_Chrome.mp4

Need to test more to cover other cases first tho - e.g. I think animation pointers dont work yet with the new transformer

awesome :+1: hope that this isn’t just an edgecase for me but that it helps the overall framework’s integrity :+1:

Nope its not dont worry - this is something that was on my agenda anyways :slightly_smiling_face:

Hey can you test again with the latest version?

Ok, I’ll get to it around this evening :+1: