Happens to me with every exported file I try exporting that way, the scene Lighting Environment has a material for a skybox using a .exr file but the model I am exporting has 1 material on it which is Shader Graphs/glTF=pbrMetallicRoughness
![image.png](https://europe1.discourse-cdn.com/flex006/uploads/needle1/original/2X/6/61781ed52b22ecdb5559d90faadee2227aa29b3b.png)
Original Post on Discord
by user 103054507105067008
I have a repro for this I can provide
by user 103054507105067008
if you export using Needle then it’s by design that the skybox is included right now, this is not a bug
Can of course be argued that it should be configurable
But for testing assets outside Needle engine please use Assets > UnityGltf > Export Selected as GLB
Thanks, marking as answered, just wondered if it was meant to happen
by user 103054507105067008
Otherwise people you send bug reports will most likely tell you “your file uses extensions we don’t know, we won’t look into it, send us clean files” ![:slightly_smiling_face: :slightly_smiling_face:](https://emoji.discourse-cdn.com/twitter/slightly_smiling_face.png?v=12)