Issue while building experience from Unity

hola! how you doing? was there any update on the graphical issue? i tried to update Needle engine last week but got the same issue

by user 191193824372981760

Hi sorry but we havent looked into this yet - I bumped it again and will try to look into it the next few days

thank you very much! Do you know if the bug report is tracked on github? So d

by user 191193824372981760

so that i don’t have to ping you directly

by user 191193824372981760

can you try to reproduce the issue with just this model or a combination of models already in the scene that causes this? I opened the project but there’s too much going on with custom scrpts and loading. Please send a minimal scene with just the objects necessary

ok, i will try it as soon as possible

by user 191193824372981760

hey! yesterday i tried to upload a lighter bug report but had some connectivity issues

by user 191193824372981760

i should be able to send you the report today

by user 191193824372981760

AH! this time, no issue uploading the report

by user 191193824372981760

Thank you, we have received it

hey! Any update? Is managed to remove all the extra scene from the project, tell me if it’s still to much!

by user 191193824372981760

Hello @probobbo not yet - i bumped the issue internally, thanks for your patience and sorry for the delay right now

Hello @probobbo I just opened the project and it seems to be the same as before? Could you please try to isolate the issue and not send the whole project?

You can either make a new scene or try adding the objects in the scene that you see this issue happening with (if it happens e.g. with the wall and the floor objects try if it also reproduces if you just add those objects to the scene). Please remove custom components as well

I would also recommend to update Needle Engine to >= 3.28 (you’re currently on 3.22.2). Thank you

ok, ill’try to create a new scene with the object with the issues! I’m sorry, i removed a lot of reference from the main scene and thought it was enough to reduce the content inside the bug report. Tomorrow i’m gonna update needle to 3.28 and upload another issue

by user 191193824372981760

HI! I managed to upload a bug report with the needle default scene with a couple assets that breaks in my project

by user 191193824372981760

i saw that the lamps that appear green in my scene, appear normal in the empty scene (:blobhyperthink:) while the wall remain broken

by user 191193824372981760

Hello @probobbo thanks for the report. I tried your scene just now and both a production build as well as. a local server with compression look as expected (see screenshot)

I didnt try with http-server -g tho - do you have any information about that? You use that to preview the final result in the dist directory? Can you try clicking the Preview Build button in the Unity Build Window for Needle Engine?

oh yes i use http-server in order to try a “deployed” version. Later i’m gonna try the preview build!

by user 191193824372981760

btw yesterday i saw that the issue shows up if i load the asset from a prefab (i have a customised scripts wich switches the environment). I’m currently exploring the Multi Scenes sample in order to update the scene change, maybe that will do

by user 191193824372981760

(right now i have a set of prefab that are loaded whene the user changes room, i saw that now you can load scene assets instead of switching prefab)

by user 191193824372981760