Getting this error twice when loading a new scene after updating to 3.2.3
by user 263967078346653697
Getting this error twice when loading a new scene after updating to 3.2.3
by user 263967078346653697
only the first time tho, whenn i load the same scene again, i dont get this error
by user 263967078346653697
might be something about particles maybe
by user 263967078346653697
but despite the errors, everything seems to work well
by user 263967078346653697
Can you try to figure out which shader it is?
yessir
by user 263967078346653697
its a UnityGLTF/UnlitGraph material that i use for particle trail
by user 263967078346653697
Does it have an ExportShader tag?
didnnt have
by user 263967078346653697
just added it but its the same
by user 263967078346653697
No no you shouldnt add it
That seems to be a bug in the particle library including a threejs chunk at the wrong position
#if 4 > 0
vClipPosition = - mvPosition.xyz;
#endif
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
Can you open an issue here? Issues Β· Alchemist0823/three.quarks Β· GitHub
what do i write there xd
by user 263967078346653697
smth like so?
by user 263967078346653697
xd
by user 263967078346653697
Itβs ok Iβll open one
ty lol
by user 263967078346653697
oh and um
by user 263967078346653697