it seems that the X/R is only correct.
The Y/G component is the same number.
The color banding on the video shows that as well, it is straight stripes and not âMoarĂ©â circles.
But using X for both X and Y will result in the effect that we want, just rotated.
Yeah seems like it, looking at the video again it doesnt look correct too.
The latest release should fix this - sorry forgot to mention it specifically in the changelog (since it was caused by the underlying uniform bug)
Thatâs great! Iâve updated and everything works as intended. Also there was some changes to particle system scale?
by user 328144332622266369
Yes there was a fix that caused particle scale to be falsely calculated when inside a scaled parent. Only particle scale mode âlocalâ is currently supported
Okay, awesome! Thank you!
by user 328144332622266369



