right, maybe you can do some magic where you can do a cos of the sin and get a counter movement. Or offset them and blend them, so you donât get the slow apexes.
Iâll do some tests and make an issue, since it shouldnât work like that ![]()
Thank you for the post
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Thank you for the solution! I really appreciate it!
:gentleblob:
by user 328144332622266369
:gentleblob: (gentle-blob)
i love it!
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btw, the screenshot looks lovely, let us know how your app ends up in the #
-showcase ![]()
â
Time works as expected on Unity 2020.3.43
So there has been a change to the time node probably since 2020 ![]()
It will definitely be in the showcase. Thank you for your appreciation!
Yep, no problem, we will keep it like this. :)))
by user 328144332622266369
Hi, looking into this right now
Hi, next update should work properly with all variations of Time
Will be available tomorrow
Thatâs some great news:blobaww: , also, can you take a look over the Scene/ Screen node, I think it doesnât work as intended . :TrippyBlob:
by user 328144332622266369
you mean this?

ScreenPosition node
with the mode default

Ah
ScreenPosition seems to work fine in BiRP
2021?
Let me check again. It resulted in a single solid color, but maybe it was too zoomed in?
I think 2021 but not sure - gotta go now but can check again tomorrow ![]()
a simple test scene is in the dev repo if you want to further investigate @kipash
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yes
by user 328144332622266369
