right, maybe you can do some magic where you can do a cos of the sin and get a counter movement. Or offset them and blend them, so you donât get the slow apexes.
Iâll do some tests and make an issue, since it shouldnât work like that
Thank you for the post
Thank you for the solution! I really appreciate it! :gentleblob:
by user 328144332622266369
:gentleblob: (gentle-blob)
i love it!
btw, the screenshot looks lovely, let us know how your app ends up in the #-showcase
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Time works as expected on Unity 2020.3.43
So there has been a change to the time node probably since 2020
It will definitely be in the showcase. Thank you for your appreciation! Yep, no problem, we will keep it like this. :)))
by user 328144332622266369
Hi, looking into this right now
Hi, next update should work properly with all variations of Time Will be available tomorrow
Thatâs some great news:blobaww: , also, can you take a look over the Scene/ Screen node, I think it doesnât work as intended . :TrippyBlob:
by user 328144332622266369
you mean this?
ScreenPosition node
with the mode default
Ah
ScreenPosition seems to work fine in BiRP
2021?
Let me check again. It resulted in a single solid color, but maybe it was too zoomed in?
I think 2021 but not sure - gotta go now but can check again tomorrow
a simple test scene is in the dev repo if you want to further investigate @kipash
yes
by user 328144332622266369