I downloaded animated model in the format of gLTF from here: Bird Flying Animation - Download Free 3D model by Rukh3D [c221ef6] - Sketchfab
All my components are in the picture
I tried follow one of the samples, so what I am doing wrong? Can you help here please?
Original Post on Discord
by user 697872771497328640
If you want to play an animation your object should have an Animator or AnimatorController with that clip
The clip is imported alongside your file but in Unity you need to wire that together - e.g. create an βAnimationβ component and drag the clip, which is a subasset of your imported file, into it
I added component, but it still doesnt play

by user 697872771497328640
In the screenshot at the top you have a Rigidbody with some settings on that object - are you perhaps combining some physics simulation + animation? If you have both on the same object it may well be that they cancel each other out (both trying to affect transform.position for example)
I am using mediapipe to control my object, basically all I need is just to play animation, thus, I need rigidbody component, I dont need animation to affect any direction
by user 697872771497328640
Is there any way to override certain settings or parameters or whatever?
by user 697872771497328640
Thank you anyway, at least i know where to dig
by user 697872771497328640
If I will install three.js it will not cause any problems inside the engine, will it? I guess it will help me to solve all issues
by user 697872771497328640
@Marcel_Wiessler1 
by user 697872771497328640
Sorry for stupid questions, I am still learning many stuff
by user 697872771497328640
Needle Engine is running on three.js so you already have it
Ahh, really, cool
by user 697872771497328640
If you want to dive into scripting i recommend you checkout Scripting Introduction | Needle Engine Documentation
Ok, thank you!
by user 697872771497328640