The clip is imported alongside your file but in Unity you need to wire that together - e.g. create an βAnimationβ component and drag the clip, which is a subasset of your imported file, into it
In the screenshot at the top you have a Rigidbody with some settings on that object - are you perhaps combining some physics simulation + animation? If you have both on the same object it may well be that they cancel each other out (both trying to affect transform.position for example)
I am using mediapipe to control my object, basically all I need is just to play animation, thus, I need rigidbody component, I dont need animation to affect any direction