Cannot play animation

I downloaded animated model in the format of gLTF from here: Bird Flying Animation - Download Free 3D model by Rukh3D [c221ef6] - Sketchfab
All my components are in the picture
I tried follow one of the samples, so what I am doing wrong? Can you help here please?

Original Post on Discord

by user 697872771497328640

If you want to play an animation your object should have an Animator or AnimatorController with that clip

The clip is imported alongside your file but in Unity you need to wire that together - e.g. create an β€œAnimation” component and drag the clip, which is a subasset of your imported file, into it

I added component, but it still doesnt play
image.png

by user 697872771497328640

In the screenshot at the top you have a Rigidbody with some settings on that object - are you perhaps combining some physics simulation + animation? If you have both on the same object it may well be that they cancel each other out (both trying to affect transform.position for example)

I am using mediapipe to control my object, basically all I need is just to play animation, thus, I need rigidbody component, I dont need animation to affect any direction

by user 697872771497328640

Is there any way to override certain settings or parameters or whatever?

by user 697872771497328640

Thank you anyway, at least i know where to dig

by user 697872771497328640

If I will install three.js it will not cause any problems inside the engine, will it? I guess it will help me to solve all issues

by user 697872771497328640

@marcel :cactus:

by user 697872771497328640

Sorry for stupid questions, I am still learning many stuff

by user 697872771497328640

Needle Engine is running on three.js so you already have it

Ahh, really, cool

by user 697872771497328640

If you want to dive into scripting i recommend you checkout Scripting Introduction | Needle Engine Documentation

Ok, thank you!

by user 697872771497328640