Hi, I have a couple of states and animations in animator for my objects. All works fine when I start my app via Unity Editor, but when I make a build and upload to a server, animations don’t work and I receive no errors in console. Thanks for any answers.
Original Post on Discord
by user 606919514772340737
Hello, does it work using the local server?
yes
by user 606919514772340737
Do you see any errors during deployment in the Unity console related to animations?
Can you open your hosted website using ?printGltf
and inspect the chrome console - it prints the loaded Gltf and has an animations
array.
I will try.
by user 606919514772340737
by user 606919514772340737
maximum call stack size exceeded requestAnimationFrame(async)
by user 606919514772340737
Could you share the link with me?
by user 606919514772340737
hit play
by user 606919514772340737
free christmas banjo jingle bells 
by user 606919514772340737
cards are supposed to rotate when you click them
by user 606919514772340737
ok trying to figure out whats wrong now
I also played with Animation class instead of Animator, there I can’t make the animations NOT loop.
when I use:
var playOptions = new PlayOptions();
playOptions.loop = false;
this.animation.play(“Card flip”, playOptions);
everything is fine on local server, but I can’t build the project I just get this weird error, that says “at error” . So all Iam trying to do is play the animation on not make it loop.
by user 606919514772340737
but if you could help with the Animator, which is my prefered solution, that would be great
by user 606919514772340737
Could you send me a zip with the scene? (via Help/Needle Engine/Zip scene)