Would you mind sharing the scene with me via pm and some information about the controller? (The scene can be sent by using Help/Needle Engine/Zip scene)
So when preventing override controllers to export there are tons of errors about clip bindings not being resolved - im not sure if this is just a case of not throwing an error in that case because the animations are playing as far as I can tell and they also contain the correct tracks - but the clips also contain tracks that dont belong to the object the clip is targeting which seems wrong to me. I cant fix that tonight but will take a closer look again this week.
Would be great if you could test the next version and let me know if the animations (besides the errors) play as expected or not
Hm, so I see the update in #-releases , but the scoped registry is not showing an update. I tried modifying the manifest.json manually and it also didn’t find the new version…
When I initially exported the scene, I was only seeing a black screen. You’re saying that you’ve exported it and were able to walk around in first person to inspect animations, without adding extra components?
I wasnt able to walk around, some scripts were missing and i had compiler errors so i deleted the scripts to be able to compile and export to just test the animation export - so all I could see were the idle animations when it worked