Iām just beginning to learn Needle and Iām trying to get a button to set a trigger on an animator. So far, I have the Collaborative Sandbox Scene set up and properly working in the browser. Iāve added an GameObject (sister to the original scene root) with a Gltf Object on it. Then in it, I have the Animator, Camera, and Canvas. The Buttonās onClick event is set to trigger the āLoopā animation. Hereās the problem, as I play this, the get an error āFailed to load the GameObject Glbā ?.. note, if I were to remove the Animator, everything works fine again. What am I missing here?
When I do create a new project, import the Needle Package, and create the Collaborative Sandboxā¦ All of the prefabs are missing. I remember this happening previously as well
Either open unityās PackageManager (Window/PackageManager) or select the Gameobject with the ExportInfo component, it should show the new version with a button to update in the bottom of the component (might need a few seconds or so to show that button)