Failed to load the assets/gameObject.glb

I’m just beginning to learn Needle and I’m trying to get a button to set a trigger on an animator. So far, I have the Collaborative Sandbox Scene set up and properly working in the browser. I’ve added an GameObject (sister to the original scene root) with a Gltf Object on it. Then in it, I have the Animator, Camera, and Canvas. The Button’s onClick event is set to trigger the ‘Loop’ animation. Here’s the problem, as I play this, the get an error “Failed to load the GameObject Glb” ?.. note, if I were to remove the Animator, everything works fine again. What am I missing here?


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Original Post on Discord

by user 442877211633123328

Can you select your ExportInfo, hold ALT and click on “Full Export”?

Usually messages about byte lengths are failed exports - either from broken meshes or incorrect caching.
Let me know if that helps

hmm Okay, I’ve just tried to do a full export and still the same error message
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by user 442877211633123328

Could you drop that file assets/gameObject.glb here?
Also mind submitting a bug report via the menu? Thanks

(There must be something else going on, your usecase is certainly intended to work.)

GameObject.zip

by user 442877211633123328

Bug report is uploading now

by user 442877211633123328

Seems to be taking forever and not responding.

by user 442877211633123328

I’m gonna try to create another project and see if the problem persists

by user 442877211633123328

When I do create a new project, import the Needle Package, and create the Collaborative Sandbox… All of the prefabs are missing. I remember this happening previously as well

by user 442877211633123328

I had this issue yesterday. @herbst🌵 told me, its related to last needle build, and he will recompile it.

by user 869976161550217286

Working on a fix/update here. Will be out in a few minutes :slightly_smiling_face:

Can you guys try the just released 3.2.3-exp version?

hi so download again from webpage?

by user 869976161550217286

Either open unity’s PackageManager (Window/PackageManager) or select the Gameobject with the ExportInfo component, it should show the new version with a button to update in the bottom of the component (might need a few seconds or so to show that button)

It looks like this (you can hold ALT before clicking the button to install it immediately)
image.png

good news, it seems its working, after installing the package then…new scene Snadbox

by user 869976161550217286

by user 869976161550217286

seems to work great!

by user 869976161550217286