I’m getting this error pretty often when exporting avatars using Needle, using the GLTF loader. Do you think this is a bug with the Needle exporter or the Threejs GLTF loader? Can have a crack at fixing it if it’s the loader. Thanks
Does it happen when developing locally?
Models would help
You could send a small repo (e.g. when your scene is open just click “Help/Needle Engine/zip project” to create a minimal zip with just the assets used in your current scene)
So the thing is that we export with KHR_animation_pointer by default, thus allowing all kinds of animations to be exported (not just transforms that move around)
Problem ist that the core is / was not flexible enough to do something as extensive as KHR_animation_pointer, we had to fix a few things there first and add the right callbacks