Hi folks,
weâve had quite a few bugs and problems working on our 1st bigâish Unity/Needle project and i will report some of them that are directly related to needle once iâve found the time to document them properly (were on tight schedule and heavy crunch rn) ⊠anyways âŠ
Today out of the blue all of our scenes (3 in total) became seemingly much brighter, nobody touched anything, we were only testing some timeline functionalities and some shaders on some meshes because weâve had problems reliably changing material colors via the timeline.
After some inspection we found that the general scene lighting (baked shadows in unity, no real time lighting) has changed drastically, baked shadows are either barely visible or not visible at all.
Also contrasts at some materials look very odd.
(there is a slight chance todays Needle Update caused this, but problems are sometimes so random that its hard to tell)
Since im only allowed to post one image ⊠here is an example plus the lighting settings of one of our scenes (compare the trees)
Almost everything in this scene is static with custom UV-Channels for Unity Light-/AO-baking and like i said this happened out of the blue and we cant recall touching/changing anything affecting scene lighting or project settings. Weâve rebaked and tested lighting multiple times, it looks as intended in Unity but is completely broken in the exported projectâŠall levels.
Any Idea what could cause this or what i could check to maybe find the cause?
Greetings