UV map is different in rendering than when viewing in the UV editor

So im trying to create some LightMaps, but somehow, the UV map looks completely wrong, but if i look at the render, the UV map looks completely fine?

Original Post on Discord

by user 352162242961211404

and if i try to position the UV correctly it will get wrong in object

by user 352162242961211404

Are you on the latest addon version?

image.png

by user 352162242961211404

i think so

by user 352162242961211404

We’re using the second uv channel for lightmapping and generate it automatically if it doesn’t exist

Plus, we’re storing an offset per object which is applied in the shader

This allows multiple instances of the same mesh to be lightmapped individually

But it means that you can’t really see where on the lightmap your UV2 sits exactly, that’s correct

Well, im doing this for individual objects
It created a second UV as well
also, just saying for some objects it worked just fine

and sometimes i have to mess with the lightmap resolution, for example, the lamps, if i use 512x512 the UV maps generates just fine, if i use 1024x1024 it will be offset just like the ground mesh im using right now

by user 352162242961211404

but for this one, no matter what res i use, its allways offset

by user 352162242961211404

also, could it be my blender version? does needle have a recommended blender version?

by user 352162242961211404

Can you report a bug to us with the bug report panel?

Multiple versions should be supported but we’re mostly verifying latest (so 3.6.x at the moment)

sure, do u want my files for this stage as well?

by user 352162242961211404

do u recommend any version in specific?

by user 352162242961211404

They’ll be packed automatically for the bug report

oh nice, well, im having a hard time to find the report bug panel lmao sorry

by user 352162242961211404

It’s where also the scene export is, on Scene tab

also i apologize im kinda new to blender, i dont really know all tabs

by user 352162242961211404