but i assume its this scene tab
by user 352162242961211404
but i assume its this scene tab
by user 352162242961211404
yeah im propbably in the wrong place, i cant find any report bug
by user 352162242961211404
It should be in this tab! Iāll check later, not on a computer right now
its fine
live ur life, just ping me when ur able to help me with this
by user 352162242961211404
Hi you need to have a web project with nodejs in the needle engine tab (project path) setup in your last screenshot, just select a path, generate a nodejs project and then you can report a bug (it will appear as a new panel) - thats currently a requirement for the bugreport because it is a nodejs package - this will change in future versions
ok! thank you, i will do that as soon as possible,
by user 352162242961211404
thank you
by user 352162242961211404
so i came to my PC and tried using this value
by user 352162242961211404
by user 352162242961211404
0.10
by user 352162242961211404
and somehow the UV map is correct
by user 352162242961211404
but in model it isnt
by user 352162242961211404
ill report as soon as i can
by user 352162242961211404
What are you showing in the right side?
This (the screenshot postet before) looks actually right to me unless im missing something here - since the uv map is scaled in the material (there is a nodegtaph that applies the lightmap transform to the uv map for rendering your object. This is done so you can have multiple objects shared in the same lightmap)
im on my laptop now, so its kinda hard to show, but do u see that?
by user 352162242961211404
changing to this value
by user 352162242961211404
i got the opposite now
by user 352162242961211404
On my phone so eve harder here but feel free to send a bugreport when you can and we can check it tomorrow
ill do it in my desktop once i get home anyways xD
only me to get this weird bugs
by user 352162242961211404