UV map is different in rendering than when viewing in the UV editor

but i assume its this scene tab

by user 352162242961211404

yeah im propbably in the wrong place, i cant find any report bug

by user 352162242961211404

It should be in this tab! Iā€™ll check later, not on a computer right now

its fine
live ur life, just ping me when ur able to help me with this

by user 352162242961211404

Hi you need to have a web project with nodejs in the needle engine tab (project path) setup in your last screenshot, just select a path, generate a nodejs project and then you can report a bug (it will appear as a new panel) - thats currently a requirement for the bugreport because it is a nodejs package - this will change in future versions

ok! thank you, i will do that as soon as possible,

by user 352162242961211404

thank you

by user 352162242961211404

so i came to my PC and tried using this value

by user 352162242961211404

image.png

by user 352162242961211404

0.10

by user 352162242961211404

and somehow the UV map is correct

by user 352162242961211404

but in model it isnt

by user 352162242961211404

by user 352162242961211404

ill report as soon as i can

by user 352162242961211404

What are you showing in the right side?

This (the screenshot postet before) looks actually right to me unless im missing something here - since the uv map is scaled in the material (there is a nodegtaph that applies the lightmap transform to the uv map for rendering your object. This is done so you can have multiple objects shared in the same lightmap)

im on my laptop now, so its kinda hard to show, but do u see that?

by user 352162242961211404

changing to this value

by user 352162242961211404

i got the opposite now

by user 352162242961211404

On my phone so eve harder here :sweat_smile: but feel free to send a bugreport when you can and we can check it tomorrow

ill do it in my desktop once i get home anyways xD
only me to get this weird bugs

by user 352162242961211404