and also
by user 352162242961211404
and also
by user 352162242961211404
after i create the lightmap, if i press or change menu in blender it crashes
by user 352162242961211404
or after i create the lightmap, and then go to edit mode it crashes
by user 352162242961211404
i have to create the lightmap, save, restart blender so it doesnt crash
by user 352162242961211404
i feel like this must be happening cause im using the latest version of blender
by user 352162242961211404
Which version are you using? 3.6.4 or the 4 beta?
hum actually 3.5.1
by user 352162242961211404
thought it was more recent
by user 352162242961211404
how do i create the project exactly?
by user 352162242961211404
nvm i will read the doc
by user 352162242961211404
sorry
by user 352162242961211404
by user 352162242961211404
contact, like, email?
by user 352162242961211404
@herbst🌵 @marwie1
by user 352162242961211404
im pretty sure the report was sent already
by user 352162242961211404
Or a discord thread link and yes thanks your report arrived
Hey, can you check this file/material? The blender glTF exporter fails with “image has no data” Error: Image 'ap_fk_yuka_01_CZ_Specular.002' does not have any image data
- I already [reported this}(Deleting loaded image results in failing export with `Image doesnt have any image data` error · Issue #2019 · KhronosGroup/glTF-Blender-IO · GitHub) as a bug a few weeks ago
Also all your textures are missing unfortunately because the blender packing failed because another texture couldnt be found: Error: Unable to pack file, source path 'C:\Users\MikuZando\Documents\PDF RE\project pv255\F_DIVA_STGNS264_IN_YUKA_01_S.dds' not found
(I can still use your scene it’s just missing all textures)
@MikuZando could you perhaps summarize again what issue you have with the lightmap? I could not reproduce the crash here with your scene and the lightmap looks correct in blender + web for me. Is it just that the lightmap UV layout looks wrong in the UV editor? Because the lightmap UVs for your objects are correct
The second UV Map in blender at least, looks wrong but in object it looks correct… it’s literally that and if I import the object to the game or another editor and display the second UV created it looks wrong like it does on UV editor of blender
by user 352162242961211404