Where can I check if my scene is exporting my lightmap? The baked result in the editor is not similar to build result.
To check if your lightmaps are exporting correctly in Needle Engine, here are some steps and points you can consider:
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Verify Lightmap Encoding Quality: Ensure that your lightmap encoding is set to βNormal Quality.β If not, your lightmaps may not be exported correctly (see the documentation).
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Check Player Settings: Access the Player Settings in Unity under Edit > Project Settings > Player. Make sure the lightmap encoding setting is set to Normal Quality. This setting is crucial for proper export (see the documentation).
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Look Out for Warnings: The code may display warnings if the lightmaps are missing or incorrect, especially if lightmap baking is in progress while exporting (see the documentation).
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Lightmap Reimport Needs: If there are any modifications or if the lightmap texture import was not successful, you may need to re-import the lightmaps (see the documentation).
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Skybox and Reflection Settings: Ensure that your skybox and reflect settings are configured correctly if they are part of your scene, as these settings can also affect the export process (see the documentation) (see the documentation).
If you experience discrepancies between the baked result in-editor and the build, make sure that the export and build settings are consistent, especially the lightmap and environment settings. If problems persist, consider re-baking the lightmaps and reviewing the export settings in the Needle Engine to see if the settings suit your project requirements (see faq) (see features overview).
If you still have issues, double-check the logs during export for additional warnings or errors that might need addressing. If you need further assistance, feel free to ask!
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@saad_baig what specifically was causing the mismatch for you / what part of the answer was fixing your issue?