Why does my proyect/dist/assets/ files are compressed in a .gz?

I´m trying to Build and Deploy my proyect and all was going well but now (after add some animations and event listeners) my proyect freezes after the Buiild and Deploy. When I hit Play all works.
One thing that I noted is that in the proyect/dist/assets/ folder, there are some .gz files that wasn´t there before :

Original Post on Discord

by user 632418299711324161

That’s an optimization, builds are gzip compressed. You can disable it in the Build Settings Window for example if your server does not support it (but it’s recommended to use for faster load times)

see Deployment & Compression | Needle Engine Documentation

Is not enabled :
image.png

by user 632418299711324161

You mention build and deploy: which component did you use?

The glitch component has a separate toggle for it

Again: highly recommended to keep it on for glitch for example

by user 632418299711324161

But when I deploy, the game freezes

by user 632418299711324161

I mean, if I decompress the dist and the run it , It works

by user 632418299711324161

It freezes where? I can’t follow

If you want to preview your build you can use the Preview Build button (or just click play in Unity)

  1. Click Build and Deploy
  2. All works fine (server starts not errors)
  3. When my browser open the window my game doesnt works (there is not errors in unity console or web console)

by user 632418299711324161

Let me check this

by user 632418299711324161