Was able to setup the addon and get the preview in the web browser, but am not sure what am doing wrong with deploying to web.
The Build development button does something… but i dont know where the files go.
The Build production created the dist folder, but uploading it seems to be not enough(attached a zip of this)… are there other dependencies?
If you want to run a build locally you need to serve it with something, e.g. there’s small utilities for node.js or python or … to serve the directory. But typically there’s no reason, you have the live preview and then you can build + deploy
Was just about to post the screenshot!
I think we may want to turn the default for Blender also off for gzip, thought we did that for the Unity integration too