Have tried implementing some of the tips u have mentioned and itâs already looking much better and consistent, best attempt I have had so far, I have sent the link to some friends with varying devices both android and ios to test it out
by user 392979063620501504
Glad I could help - must say, a shiny dark floor is indeed a challenge for all tracking algorithms 
Hence the testing must continue 
by user 392979063620501504
Hey any updates on the annotation and website url things?
by user 392979063620501504
Annotations ate something we need to expose first in some way. Will try to look at that next week.
URL opening from an object is what I shared a few posts up -
To use that from blender,
- open the workspace from the Needle Engine component
- in the src directory, add that script with extension .ts
- in Blender you should now be able to use that new component.
Alright, looking forward to it
by user 392979063620501504
Hey, any update on exposing everyday actions/image tracking features to blender?
by user 392979063620501504
Just wanted to know if it was happening anytime soon, or if I should take the time to pivot to Unity which I am dreading 
by user 392979063620501504
Hey @herbstđ” I was testing performance between ios and android for image tracking and they work great both ways, ios is faster and more consistent so far on the sample project on the website (the cactus one)
But when I open the animated character model on my iPad, I donât get the option to open with quick look, is there any particular setting or requirement for?
by user 392979063620501504
The difference
by user 392979063620501504
Image tracking from iPad is great right now on the example
by user 392979063620501504
And last question, whatâs the best workflow to integrate html, css and Js Ui elements into the build?
by user 392979063620501504
Similar to whatâs been done on the example ss?
by user 392979063620501504
For editing HTML and CSS you can just open the web project directory and edit the files to your liking. You can modify it however you like - the whole 3D part is inside the <needle-engine>
html element so wherever you put this HTML element thatâs where youâll see the 3D scene

Got it, Iâm looking to add UI elements inside the 3D the space
Something like here in this site, when you click on a object and it reveals text and other buttons
by user 392979063620501504
The camera motion zooming into the object is something Iâm looking to do too but thatâs another day, rn need to focus on the AR stuff
by user 392979063620501504
Right now youâll need an USDZExporter component too (which is already exposed in Blender)
One thing to note that youâll run into though is that USDZ export doesnât support skinned meshes right now⊠so for testing Iâd recommend you remove the Armature from the character (otherwise it wonât show up at the moment)
Hmm thatâs rough
by user 392979063620501504