Does anyone have a solution?
by user 684154017479524352
seems to only be like this on IOS. On an old Samsung S8, the texture is ok, but the speed is terrible. You can’t pinch to zoom in AR either.
When I do a development build, the texture is fine again. But the resolution is too low.
by user 684154017479524352
How many vertices does your model have?
Hi Marcel, Thank you for the USDZ Exporter update. I used that right away. But unfortunately no Object/Ar menu appear under IOS. Everything is fine on Android. (I have revised the 3D model, textures look fine in AR (Android))
What can I do to make the AR/Object dialog appear again on IOS?
by user 684154017479524352
by user 684154017479524352
You need to have filled out the overlay fields in the usdzexporter component in Unity
by user 684154017479524352
Can you try without the call to action url?
ok
by user 684154017479524352
Nothing has changed. No buttons
by user 684154017479524352
This scene works on IOS. I’ll compare it intensively with my scene.
by user 684154017479524352
My scene now also works under IOS. However, the 3D scan of the stone was too difficult and was not displayed. The cube, as a placeholder, is clearly displayed in AR.
But the overlay entries in the USDZ Exporter are not visible in the build.
by user 684154017479524352
How many vertices does the stone have?
I’ll try to reproduce the call to action issue
by user 684154017479524352
Settings in USDZ Exporter are not adopted. But the scene name and the domain are displayed. Then I brought the model into the scene without a texture. Apple cannot display this with the current IOS version.
by user 684154017479524352
This error usually means that something went wrong during conversion to USDZ. Can you share the model with us?