Hello Tomislav Štefan! It seems like you’re encountering issues with GLB models specifically on iOS devices when using Quicklook, possibly due to shader compatibility. Let’s tackle this step-by-step:
Verify GLB Compatibility: Ensure the GLB file is fully compatible with the iOS Quicklook specifications. You can use online viewers to check for standard issues: Needle Viewer.
Limit Shader Complexity: iOS tends to be more stringent about shader complexity. Simplify shaders as much as possible or use default PBR shaders present in the GLTF standards.
Check Model Textures & Materials: Textures or materials referenced in the GLB might not be suitable. Make sure you use JPEG or PNG formats and avoid rare or unsupported types.
Log Errors: If iOS provides error messages, try to capture them for specifics on what needs fixing.
Look for Known iOS Issues: Check if there are known issues or updates on iOS that might be affecting Quicklook.
Software or Libraries Version: Ensure that the software used for exporting the GLB is up-to-date as well as libraries like three.js if applicable.
To further assist you, I could use more specific error details you are getting on iOS. If possible, provide logs or detailed error messages.
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