I will try with it again
by user 883276031048441917
I will try with it again
by user 883276031048441917
it is worked now thanks, but I need to learn how can I control on positions IDK why it is hard
by user 883276031048441917
Also, I want advice if that is possible, I made something similar to this scene https://www.magische-spiegelungen.de/ using three.js and javaScript
so my manager wants to make the same thing but this time using “unity with Needle.tool” Is that possible or it will make life easier for me, how can I make even work I mean write code using javaScript and combine this with Unity and Needle.tool
by user 883276031048441917
I’m new to using Unity and 3D as well and would like someone to point me in the right direction. Thanks in advance
by user 883276031048441917
have you had a look at Needle Engine Scripting | Needle Engine Documentation ?
You can write your own scripts in JavaScript/typescript. When using unity we will automatically generate c# components for you to modify variables or make references to other objects etc. You can attach those scripts in unity to objects (a gameobject in unity will become a object3d in the web with the c# components you attached and that have a matching typescript needle engine component)
On top of that you can use some of unitys editor features for e.g. animation / timeline Sequencing, audio and video playback/streaming, physics with colliders and rigidbodies…
I mean I can do all this stuff using three.js,javaScript
In any case, I will write lines of code. It will not make life easier by writing fewer lines of code. Correct?
by user 883276031048441917
Needle will make your life a lot easier because it handles all mesh/material processing, optimization, component data setup for you. Instead of wrangling with 3D formats and objects and how to get your code into the right place, you can focus on building the specific parts of your application. Does that answer your question?
yeah, it did, thank you a lot for helping me
by user 883276031048441917