Normal maps are not showing in needle web build

@Tobi216 There are multiple factors here, and it’s not a bug, more like a rendering difference between Unity/three.js:

  1. Your environment light is set to “Gradient” which results in a very uniform environment response. Setting it to “Skybox” shows the Normal Map.

  2. There are no realtime lights in your scene at all. Adding a directional light will show the Normal Map.

We generally recommend using “Skybox” as environment lighting mode for better look, is there a specific reason for the gradient here?

(And one other unrelated thing I found, some of your materials are set to use UV1 but only contain UV0 – the material inspector shows a warnings for these cases, and the objects may not be visible at all in the runtime)

Sure… will check it and thanks for the help

by user 738335937485864961