Hello !
I’m trying to modify dynamically my text from my TextMeshPro. I tried to find where the Data Text is situated but I didn’t find. (Only the RectTransform and the MeshRenderer)
Is it possible to do it ?
Thanks by advance
Original Post on Discord
by user 224464722878005248
TextMeshPro is not supported by Needle Engine right now (it is exported as static/baked text by UnityGltf only). You need to use the “Legacy” Text component for runtime editing
I used this :
by user 224464722878005248
by user 224464722878005248
The Legacy one, but it’s not rendered in my scene after runtime
by user 224464722878005248

by user 224464722878005248
Can you use a Canvas + Legacy Text for now please?
by user 224464722878005248

by user 224464722878005248
Not sure what I’m seeing here - is that a Text component or TMPro or …
I used this TextMesh, like it :
by user 224464722878005248
by user 224464722878005248
The TextMesh Name is “Repere”
by user 224464722878005248
I used this one :
by user 224464722878005248
by user 224464722878005248
You need to use the text compinent under the UI menu… not the TextMesh 3D object
by user 563549194137239552
UI->Legacy->Text … needs to be a child of a canvas and in world space
by user 563549194137239552
Ok I found it ^^
by user 224464722878005248
anything you put under a canvas needs to come from the UI menu
by user 563549194137239552
Ok I’ll retain that
by user 224464722878005248