Font characters not rendering

Please help me, what should I do to make the font appear using TextMeshPro


2023-06-30_17.16.53.png

Original Post on Discord

by user 1101049107931480066

Hey :wave: text mesh pro is not support. You have to use “Text”, often labeled as “Text (Legacy)”
image.png

I think some versions have it even hidden under “Legacy” fold out.

I understand that I need to work with Button(legacy) ?

by user 1101049107931480066

yes :+1:

Thanks :smile:

by user 1101049107931480066

@kipash :cactus:
2023-06-30_17.22.16.png


by user 1101049107931480066

but

by user 1101049107931480066

Are you using a custom font?

Can you screenshot the text component + rect transform?

Does the issue persist even if you do alt+click on the play button? (that does a full build, instead of a partial one)


by user 1101049107931480066

hm :confused: could you set the horizontal overflow to overflow?

Alternativly, could you create a new text, put it right under the canvas, make it fullscreen and set good size like 40? Just to make sure that it REALLY doesn’t work?

2023-06-30_17.27.47.png
2023-06-30_17.27.56.png

by user 1101049107931480066

one second

by user 1101049107931480066

If it still doesn’t work, could you DM the project info?

(wait for the log in the console - it takes 2 seconds until it is copied)

by user 1101049107931480066

by user 1101049107931480066