?
by user 1101049107931480066
There are always 2 projects while using Needle in Unity.
Unity and âWebâ project.
And you seem to be using a âWebâ project from the examples / from the scene creation template called __CollaborativeSandbox __
But i think it wouldnât cuase the issue.
^^^ Could you send me the info?
Now Iâll see if it works or not. Wait
by user 1101049107931480066
{
âExportInfoGameObjectNameâ: âExportâ,
âExportInfoGameObjectIsEnabledâ: true,
âUnityProjectPathâ: â/Users/prohor/NeedleTools/needle-vop/Assetsâ,
âUnityVersionâ: â2021.3.27f1â,
âSceneNameâ: âCollaborativeSandboxâ,
âProjectPathâ: âNeedle/CollaborativeSandboxâ,
âProjectDirectoryExistsâ: true,
âProjectIsInstalledâ: true,
âNeedleEngineInstalledâ: true,
âHasNodeInstalledâ: true,
âNodeVersionâ: âv20.0.0â,
âNpmVersionâ: â9.6.4â,
âTypescriptVersionâ: âzsh:1: command not found: tscâ,
âHasTokTxInstalledâ: true,
âHasMinimumToktxVersionInstalledâ: false,
âRenderPipelineâ: âBuilt-inâ,
âGzipEnabledâ: false,
âNeedleEngineExporterVersionâ: â3.7.3-expâ,
âNeedleEngineVersionâ: â3.7.3-alphaâ,
âNeedleEngineExporterPathâ: âPackages/com.needle.engine-exporter/package.jsonâ,
âNeedleEnginePathâ: â/Users/prohor/NeedleTools/needle-vop/Assets/âŠ/Needle/CollaborativeSandbox/node_modules/@needle-tools/engine/package.jsonâ,
âFileStatsâ: âBy Type:\nâą\t.glb â x 3 = 32.1 mb\nâą\t.wav â x 1 = 0.2 mb\nâą\tTotal = 32.4 mb\n----\nBy Directory:\nâą\tassets â x 4 = 32.4 mb\nâ,
âNeedleComponentsInSceneâ: [
âNeedle.Engine.ExportInfoâ,
âNeedle.Engine.Codegen.ComponentGeneratorâ,
âNeedle.Engine.Deployment.DeployToGlitchâ,
âNeedle.Engine.Shaders.SkyboxExportSettingsâ,
âNeedle.Engine.Components.GltfObjectâ,
âNeedle.Engine.Components.SyncedRoomâ,
âNeedle.Engine.Components.Networkingâ
],
âTypeCacheIsDirtyâ: false,
âTypeScriptTypesâ:
}
by user 1101049107931480066
by user 1101049107931480066
are you here?
by user 1101049107931480066
give me a minute, on it
okay
by user 1101049107931480066
wait
by user 1101049107931480066
found errors?
by user 1101049107931480066
It seems to be working (on 2021.3.24f1 bit older version then you have).
Orange warnings are expected and generated everytime.
what ?
by user 1101049107931480066
But i realize we should have first verified that you donât have any runtime errors.
Could screenshot the development console?
Hm, ok. Thatâs a lot of stuff. I think missing prefabs and incorrect animations wouldnât cause much issues but regardless, always first solve these.
Although, this can cause undefined behavior. (The Excepetions)
Do the exception occur on every export? (Pressing play)
Also, i ment the web dev console, in your browser.
(ctrl+shift+i and select the console tab)