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by user 1101049107931480066

There are always 2 projects while using Needle in Unity.

Unity and “Web” project.

And you seem to be using a “Web” project from the examples / from the scene creation template called __CollaborativeSandbox __
image.png

But i think it wouldn’t cuase the issue.

^^^ Could you send me the info?

Now I’ll see if it works or not. Wait

by user 1101049107931480066

{
“ExportInfoGameObjectName”: “Export”,
“ExportInfoGameObjectIsEnabled”: true,
“UnityProjectPath”: “/Users/prohor/NeedleTools/needle-vop/Assets”,
“UnityVersion”: “2021.3.27f1”,
“SceneName”: “CollaborativeSandbox”,
“ProjectPath”: “Needle/CollaborativeSandbox”,
“ProjectDirectoryExists”: true,
“ProjectIsInstalled”: true,
“NeedleEngineInstalled”: true,
“HasNodeInstalled”: true,
“NodeVersion”: “v20.0.0”,
“NpmVersion”: “9.6.4”,
“TypescriptVersion”: “zsh:1: command not found: tsc”,
“HasTokTxInstalled”: true,
“HasMinimumToktxVersionInstalled”: false,
“RenderPipeline”: “Built-in”,
“GzipEnabled”: false,
“NeedleEngineExporterVersion”: “3.7.3-exp”,
“NeedleEngineVersion”: “3.7.3-alpha”,
“NeedleEngineExporterPath”: “Packages/com.needle.engine-exporter/package.json”,
“NeedleEnginePath”: “/Users/prohor/NeedleTools/needle-vop/Assets/
/Needle/CollaborativeSandbox/node_modules/@needle-tools/engine/package.json”,
“FileStats”: “By Type:\n‱\t.glb → x 3 = 32.1 mb\n‱\t.wav → x 1 = 0.2 mb\n‱\tTotal = 32.4 mb\n----\nBy Directory:\n‱\tassets → x 4 = 32.4 mb\n”,
“NeedleComponentsInScene”: [
“Needle.Engine.ExportInfo”,
“Needle.Engine.Codegen.ComponentGenerator”,
“Needle.Engine.Deployment.DeployToGlitch”,
“Needle.Engine.Shaders.SkyboxExportSettings”,
“Needle.Engine.Components.GltfObject”,
“Needle.Engine.Components.SyncedRoom”,
“Needle.Engine.Components.Networking”
],
“TypeCacheIsDirty”: false,
“TypeScriptTypes”:
}

by user 1101049107931480066

@kipash :cactus:

by user 1101049107931480066

are you here?

by user 1101049107931480066

:+1: give me a minute, on it :slight_smile:

okay

by user 1101049107931480066

wait

by user 1101049107931480066

found errors?

by user 1101049107931480066

It seems to be working (on 2021.3.24f1 bit older version then you have).

Orange warnings are expected and generated everytime.

what ?

by user 1101049107931480066

But i realize we should have first verified that you don’t have any runtime errors.

Could screenshot the development console?






by user 1101049107931480066

Hm, ok. That’s a lot of stuff. I think missing prefabs and incorrect animations wouldn’t cause much issues but regardless, always first solve these.

Although, this can cause undefined behavior. (The Excepetions)

Do the exception occur on every export? (Pressing play)

Also, i ment the web dev console, in your browser.
(ctrl+shift+i and select the console tab)