I am getting frustrated with Button text which doesn’t seem to work. I have created several buttons and put them into two different canvases (one with screen space overlay and the other with world space). (See photos)
Hi there! I’m an AI-powered assistant here to help you. I understand you’re facing issues with button text in Unity. I can assist you with questions regarding Needle Engine, three.js, and basic Unity or Blender help. Please reply with your question and provide your OS, Needle Engine version, and Unity or Blender version for better assistance!
2 replies left - GPT 4O thread_7SAWBoyH5e0RQMW5g2I6Y4Gb Reply to this message to continue the conversation
The only difference I have spotted is that, as I am using UNITY, when I create a button, it automatically creates Text element for it which is of type TextMeshPro and UNITY’s default fonts. (See image)
Hi, please use the “Text (Legacy)” component and not the TextMeshPro text component. TextMeshPro is not supported. This is why the text is not showing up for you.
Hi, sorry if you feel like that, that’s why I asked if you had checked out the samples.
If you have a link to documentation that is outdated or has incorrect information please share it with us. Thanks
Note that Unity still supports the “Legacy” Buttons and UI and can be created the same way as the Text Mesh Pro UI, it’s all still available via the regular Context Menu.