I am trying to use some prefabs in my build, I assigned the UnityGLTF/PBR to models as shader but somehow in scene view everything is fine, but when I run the site the models use the vertex colors. I attach some screenshoots to show exactly the problem. I think I might have missed some settings or some checkboxes.
Currently as there are part of the data of the mesh we donβt strip it out, and at runtime it will always be shown - typically if you donβt want that youβd remove it from your actual meshes.