I am trying to use some prefabs in my build, I assigned the UnityGLTF/PBR to models as shader but somehow in scene view everything is fine, but when I run the site the models use the vertex colors. I attach some screenshoots to show exactly the problem. I think I might have missed some settings or some checkboxes.
Original Post on Discord
by user 328144332622266369
try this setting at the bottom of your material

Thank you very much! At least now I have textures on it!
by user 328144332622266369
You disabled the Vertex Colors toggle?
I dsiabled it at first because it overwrite the color, I wanted to use the base color and not the vertex color
by user 328144332622266369
Currently as there are part of the data of the mesh we donβt strip it out, and at runtime it will always be shown - typically if you donβt want that youβd remove it from your actual meshes.
Okay, I will try that, thank you very much for the answears! 

by user 328144332622266369