Using UnityGLTF/PBRGraph shader (& alpha clipping enabled) on an object with vertex lit info issue

Hello there – we have an experimental AI bot :robot: that might be able to help you with your question. Would you like to try this out?

Original Post on Discord

Why was the message deleted?

I deleted the message as I think I gave a poor use case for it, so was going to wait until I had a clearer example. I tried deleting it. I will repost next week with a clearer example and a clearer video showing the issue so its easier to understand.

by user 259070246382469121