I have applied a material that uses the UnityGLTF/PBRGraph shader to a cube. I have enabled specular, and have applied a specular map texture and set the specular colour to red to make it noticable, however the specular fields seem to have no effect. The tiling and offset values also do not seem to take any effect.
Is there a known issue with this shader at the moment?
Specular should be exported to the browser – so, should look right when exported – but ShaderGraph is buggy with specular inputs for a while unfortunately (something we can’t fix)
Yeah sorry I dont think I was very clear. I should have listed it as two separate issues
Offset and tiling not taking effect
Specular not taking effect
To answer your question the specular does actually appear to work in browser (apologies for not checking this before hand), however the tiling and offset does not.
I upgraded my Needle version as per your reccommendation last week, and can confirm that the specular didnt work in scene on that older version so I think the upgrade likely fixed that.
@nostalgicbear can you check if this toggle is enabled for your material above? Seems there is a UI bug where the tiling & offset properties are still shown even if that toggle is off
I’ll see what we can do regarding specular, but no ETA on previewing that correctly in Unity – models that you author with specular, drop into Unity and export again should work fine though (the data is there)