So I am working on a cross-platform app using Needle for Web and other build targets that are Android/IOS, while on Android build target using play mode export to local server I always get this error - Can not export cubemap - Format B10G11R11_UFloatPack32 is not supported on this platform. Try switching to another Build Platform. You are currently on Android
Is this an architectural issue with Unity where once on one build platform, conversion to some texture formats is blocked off, or can Needle say βI am trying to export a webgl supported texture format, let me do itβ?
For now I switch to WebGL for Needle builds while working on this, Iβll report back if I find anything else like that though. Would be interested in testing a fix for sure