AO Texture + Tiling > 1 = Lightmap gets tiled in build as well?

Can someone confirm this bug? Does not happen in the Unity Editor, with URP Lit and Standard Shader.

Original Post on Discord

by user 334342083445784576

Lightmaps and AO both use uv2 while all other textures use uv1 - currently that’s a limitation in threejs that will be fixed there at some point

I think (but will have to look into it) we could ignore the tiling for lightmaps though :face_with_monocle: