AnimationController Warning in Console

I have a pro license for Needle but I am getting the following error:

AnimatorController has more than 2 states. Please upgrade to an Indie or Pro Plan of Needle to export AnimatorControllers with more than 2 animation states. UnityEngine.Debug:LogWarning (object) Needle.Engine.Gltf.AnimatorControllerSerializer/AnimatorControllerModel:.ctor (UnityEditor.Animations.AnimatorController,Needle.Engine.Gltf.IGltfBridge,UnityEngine.Transform,Needle.Engine.IExportContext) (at ./Library/PackageCache/com.needle.engine-exporter@3.16.2-pre/Gltf/Editor/AnimatorControllerSerialization.cs:146)

Does this cripple the Animation Controller?

Since I do have a pro license, how am I receiving this warning?

Is there a workaround or any suggestions that might address this issue?

My simple setup for the scene is a vehicle with animations for each door. I am using the “Play Animation on Click” Everywhere Action.

The experience was working fine a couple weeks ago. After I updated the Needle Engine then I noticed this message in the console. And now only 1 animation will play.

I don’t want to assume, hence the questions.

Needle Engine 3.16.2-pre
Unity 2022.3.9f1
Chrome 116.x

Thanks in advance!
Needle_License.png

Original Post on Discord

by user 384802274322546689

Hey, this definitely shouldn’t happen when you have a license in place. Does the problem stay when you restart Unity?

Yes, sir. I’ve restarted Unity.

Double checked my license. Triple checked it.

Removed the Animation Controller. Added it again. Removed the Animations and added them again.

Restarted the server. Clean install. Full export & play.

Downgraded to 3.15.0. Repeated everything.

That’s pretty much it. So… a little puzzling.

Thoughts?

I guess I could try re-entering the license creds again.


Update:

Tried re-entering the credentials and no success.

I’ll look at it again later. Gotta sleep now.

by user 384802274322546689

Sorry for the inconvenience. We’ll check asap if there’s something off with your license check

Hello @rayBLAST sorry about that - it will be fixed in the next update today

Hello @rayBLAST the latest update should fix the issue. Please let us know :slightly_smiling_face:

All set. Thank you! :+1:

by user 384802274322546689

Awesome - thanks, and sorry again! That slipped through yesterday

No worries. Everyone is doing an excellent job. Love the product. Keep up the great work! :+1:

by user 384802274322546689