Would it be possible to render objects after post processing?

Ah I see.
You can replace
this.context.renderNow(this.cam.cam);
with
this.context.renderer.render(this.scene, this.cam.cam);

renderNow() also runs postprocessing if it’s set up for the scene, so in addition to turning the scene background off we’d also need to turn off postprocessing – or, alternatively, use the lower-level call as above to “really just render”

Gives me this shiny scene here

Yeah no. It still don’t work.

As long as a volume with post effects are present in the scene the skybox turns white and only the box from the main camera renders ?

by user 219335701790064640

by user 219335701790064640

by user 219335701790064640

by user 219335701790064640

Sorry, rude to send text via image…

by user 219335701790064640

Is it the same in your empty scene?

Yes

by user 219335701790064640

As soon as the post was introduced in the scene the problem reappeared

by user 219335701790064640

Which Unity / URP / Needle Engine version are you on?

Unity_GBK6rtf7El.png
Unity_Bl4Qv164dC.png

by user 219335701790064640

just for completed, but I think the scripts are identical
CameraLayer.ts

I have also been having many problems related to post processing with values changed in the volume settings not applying the effects how I wan’t them. Could there be a version issue?

by user 219335701790064640

You’re not that far off (latest is 3.30 Discord)

Could you please submit a bug through Needle Engine > Report a Bug?

Yes I could.

But I do see that your image does not contain dof, does everything work with dof on your end?

by user 219335701790064640

There’s not a 1:1 match between values as they appear in Unity and as they appear in Needle Engine unfortunately, some effects are just “visually the same but technically entirely different”

Makes sense

by user 219335701790064640