Ah I see.
You can replace
this.context.renderNow(this.cam.cam);
with
this.context.renderer.render(this.scene, this.cam.cam);
renderNow() also runs postprocessing if it’s set up for the scene, so in addition to turning the scene background off we’d also need to turn off postprocessing – or, alternatively, use the lower-level call as above to “really just render”
Yeah no. It still don’t work.
As long as a volume with post effects are present in the scene the skybox turns white and only the box from the main camera renders ?
by user 219335701790064640
Sorry, rude to send text via image…
by user 219335701790064640
Is it the same in your empty scene?
Yes
by user 219335701790064640
As soon as the post was introduced in the scene the problem reappeared
by user 219335701790064640
Which Unity / URP / Needle Engine version are you on?
by user 219335701790064640
just for completed, but I think the scripts are identical
I have also been having many problems related to post processing with values changed in the volume settings not applying the effects how I wan’t them. Could there be a version issue?
by user 219335701790064640
You’re not that far off (latest is 3.30 Discord)
Could you please submit a bug through Needle Engine > Report a Bug?
Yes I could.
But I do see that your image does not contain dof, does everything work with dof on your end?
by user 219335701790064640
There’s not a 1:1 match between values as they appear in Unity and as they appear in Needle Engine unfortunately, some effects are just “visually the same but technically entirely different”
Makes sense
by user 219335701790064640