Ah I see.
You can replace
this.context.renderNow(this.cam.cam);
with
this.context.renderer.render(this.scene, this.cam.cam);
renderNow() also runs postprocessing if itâs set up for the scene, so in addition to turning the scene background off weâd also need to turn off postprocessing â or, alternatively, use the lower-level call as above to âreally just renderâ
Yeah no. It still donât work.
As long as a volume with post effects are present in the scene the skybox turns white and only the box from the main camera renders ?
by user 219335701790064640
Sorry, rude to send text via imageâŠ
by user 219335701790064640
Is it the same in your empty scene?
Yes
by user 219335701790064640
As soon as the post was introduced in the scene the problem reappeared
by user 219335701790064640
Which Unity / URP / Needle Engine version are you on?
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by user 219335701790064640
just for completed, but I think the scripts are identical
I have also been having many problems related to post processing with values changed in the volume settings not applying the effects how I wanât them. Could there be a version issue?
by user 219335701790064640
Youâre not that far off (latest is 3.30 Discord)
Could you please submit a bug through Needle Engine > Report a Bug?
Yes I could.
But I do see that your image does not contain dof, does everything work with dof on your end?
by user 219335701790064640
Thereâs not a 1:1 match between values as they appear in Unity and as they appear in Needle Engine unfortunately, some effects are just âvisually the same but technically entirely differentâ
Makes sense
by user 219335701790064640



