Would it be possible to render objects after post processing?

I should be able to, but I was not the one setting up Needle. I’m giving it a go now however, we’ll see how far I get (So far it still opens the other scene)

by user 219335701790064640

In that empty scene also add an ExportInfo component on an empty gameobject and press ā€œStart Serverā€ there

I got the new scene up an running.

But the FXCamera script (Which is a copy of yours) Does not seem to register as a ts component?

by user 219335701790064640

Is the script in /src/ or in an NpmDef?

the .ts file is in a folder named scripts (under projectName/frontend/script)

by user 219335701790064640

I know our setup differs from the standard as we work in a react environment

by user 219335701790064640

What is a npmDef?

by user 219335701790064640

Does it work in the browser? There are sometimes issues with the TS component headers not showing but doesn’t affect the runtime

In a nutshell, Needle’s equivalent to Unity’s AsmDefs to make reusable .ts packages with generated C# components

No.

A console log on the OnEnable method did not reach the browser

by user 219335701790064640

OK!

I created a new script with the copied script and it now works as expected!

by user 219335701790064640

Ah, maybe you accidentally made a new web project so you’re now in a separate src folder?
You can connect both your Unity scenes to the same webproject folder in the ExportInfo

I can absolutely believe that.

Is this the relevant place I’d change that?

by user 219335701790064640

Yep exactly – what you describe sounds like the ā€œProject Folderā€ is currently different between the two scenes

Which (just as explanation for the future, wouldn’t change that now) is basically where NpmDefs are better than putting stuff in ā€œ/scripts/ā€ since the same NpmDef package can be a dependency to multiple projects.

I get you. I will look into that.

I got the camera effect to work in the same project with the new scene.
Now the weird part of why it won’t work in the original scene…

I will Gradually add everything from scene 1 into the new scene and observe when it stops working, I think :sweat_smile:

by user 219335701790064640

I added the post processing effect in the new scene (funnily the first thing I tried) and it stopped woring

by user 219335701790064640

*working

by user 219335701790064640

Haha you can also bisect the other scene and turn things off until it works.

Haha, Yeah, I could

But as you see, the Post Processing is the culprit. As soon as it is turned on I can’t have two cameras

by user 219335701790064640