Would it be possible to render objects after post processing?

Yes, I have Bokeh here too


damnit.

by user 219335701790064640

Well anyways thank you so much for a very instructive session of debugging! :slight_smile:
A pity I didn’t get a very satisfactory asnwer, but I hope we can find a fix

by user 219335701790064640

If you send a report here someone from the team should be able to look at it in the next days and hopefully figure it out.

Sorry to leave you with a "Works on My Machine ™️ " result for now

Not much else to do, at least we have found the source of the problem.

Cheers for now!

(I can’t find the bug report button, on the webpage right?)

by user 219335701790064640

NVM

by user 219335701790064640

No, in Unity
Menu bar at the top > Needle Engine > Report a Bug

in Unity

by user 219335701790064640

Would you know, the bug report failed as well.

I get the feeling there is something weird with my project…

Is there an email I can send the report to?

by user 219335701790064640

Failed in which way?

I did not take any photo of the info box, but there was something along the lines of “Could not send report, please send it manually”
That’s all I remember, sorry

by user 219335701790064640

I sent it in a personal message though

by user 219335701790064640

Hi, this is how it looks with Needle Engine 3.28.0 here - if i understand the report correctly that’s how it is supposed to look (the overlay works with and without the volume postprocessing)
Capto_Capture_2024-01-23_10-44-43_PM.png

Capto_Capture_2024-01-23_10-48-40_PM.png

here’s a quick test with screenspace UI - the main camera culling mask ignores the “ui” layer
Capto_Capture_2024-01-23_10-50-33_PM.png

here’s the same result without any extra script - just screenspace UI and the layered camera object is removed from the scene
Capto_Capture_2024-01-23_10-51-26_PM.png

Oh hell yes. It is annying that a simple update did the trick, but my world thanks!

by user 219335701790064640

Glad that it works now — sorry for not suggesting to update earlier!