Yes, I have Bokeh here too
damnit.
by user 219335701790064640
Well anyways thank you so much for a very instructive session of debugging!
A pity I didn’t get a very satisfactory asnwer, but I hope we can find a fix
by user 219335701790064640
If you send a report here someone from the team should be able to look at it in the next days and hopefully figure it out.
Sorry to leave you with a "Works on My Machine ™️ " result for now
Not much else to do, at least we have found the source of the problem.
Cheers for now!
(I can’t find the bug report button, on the webpage right?)
by user 219335701790064640
NVM
by user 219335701790064640
No, in Unity
Menu bar at the top > Needle Engine > Report a Bug
in Unity
by user 219335701790064640
Would you know, the bug report failed as well.
I get the feeling there is something weird with my project…
Is there an email I can send the report to?
by user 219335701790064640
Failed in which way?
I did not take any photo of the info box, but there was something along the lines of “Could not send report, please send it manually”
That’s all I remember, sorry
by user 219335701790064640
I sent it in a personal message though
by user 219335701790064640
Hi, this is how it looks with Needle Engine 3.28.0 here - if i understand the report correctly that’s how it is supposed to look (the overlay works with and without the volume postprocessing)
here’s a quick test with screenspace UI - the main camera culling mask ignores the “ui” layer
here’s the same result without any extra script - just screenspace UI and the layered camera object is removed from the scene
Oh hell yes. It is annying that a simple update did the trick, but my world thanks!
by user 219335701790064640
Glad that it works now — sorry for not suggesting to update earlier!