What does RangeError Maximum call stack size exceeded mean

@Marcel_Wiessler1 :cactus:

by user 534547469992853534

hii there just wanted to bump @Marcel_Wiessler1 :cactus:

by user 534547469992853534

Im back tomorrow

awesome tysm

by user 534547469992853534

The error reproduces :slightly_smiling_face:

The error is caused by LODs with multimaterial objects and having a lod component on the mesh directly. It currently only works when the LODGroup component is on an empty parent.

e.g. having only this object in the scene breaks it

You can try updating to the latest version. LODGroups are not really supported for the models you use right now, but it shouldnt break rendering anymore

tysm i will check out this error today

by user 534547469992853534

Updating as in update to the latest version of Unity?

by user 534547469992853534

I’m still a bit confused on how to solve this problem. I updated Unity to the latest version but it still doesn’t render. Are you saying that the solution for LODs with multimaterial objects is to have them be on an “empty parent” ? How would I do that @Marcel_Wiessler1 :cactus:

by user 534547469992853534

Thanks for the picture, I know get what an multimaterial object is

by user 534547469992853534

How do I get the LODgroup to move from being on the mesh directly to being on an empty parent? I am a beginner in unity. If you could show me pictures, that would be super helpful.

by user 534547469992853534

Appreciate your help debugging this :slightly_smiling_face:

by user 534547469992853534

I tried unclicking LODgroup for every object where there are multiple materials, but it still doesn’t render

by user 534547469992853534

But I don’t think that’s a solution, just tried playing around

by user 534547469992853534

Open package manager in Unity and update the Needle Engine package - not the Unity version :slightly_smiling_face: sorry for the confusion

thank you so much it renders!!

by user 534547469992853534

re: the baking meshes so the terrain renders, i followed this video’s instructions where they baked the mesh together using a plug in https://www.youtube.com/watch?v=UxkcC0uZ6D8 but it doesn’t lead to the terrain to render. does it have to do with my file hierarchy (ie do i need to put the terrain file “above” the house level for it to bake?)

by user 534547469992853534

Screen_Shot_2022-12-31_at_5.53.21_PM.png

by user 534547469992853534